
THIS PLACE IS OURS
Build your supply chain. Unleash your army. Hold the line
This Place Is Ours is an Economy + Tower Defense hybrid where you build production chains, manufacture units, and defend your Core against escalating waves of enemies — all in an eerie, fog-drenched world bathed in unnatural green light.
How to Play
Economy Phase — Place production buildings to mine resources, refine materials, and manufacture an army. Chain your economy: Ore → Refinery → Forge → Military units.
Combat Phase — Waves of enemies attack your Core. Defenders engage automatically — your job is army composition and positioning.
Between Waves — Pick upgrade cards to buff your forces. Rarer cards = stronger effects. Boss waves every 4 rounds guarantee a Legendary pick.
Meta-Progression — Earn Gears each run to permanently unlock new buildings, cards, and starting bonuses in the Soul Shop.
Controls
| Left Click | Place buildings / Select units & buildings |
| Right Click | Cancel placement |
| 1 / 2 / 3 | Speed (1x / 2x / 3x) |
| Space | Pause / Resume |
| ESC | Pause menu |
Tips
- Start with Excavators and Flux Extractors — they're your economic foundation
- Check the production chain panel (bottom of screen) to see what each building needs
- Military buildings auto-spawn defenders when supplied with resources — keep the chain flowing
- Boss waves hit every 4th round — prepare with upgrades and extra defenders
- Use the 3x speed button during quiet moments to keep the pace up
The Theme: "Strange Places"
The environment itself is the strange place. You've arrived in an eerie, fog-drenched world bathed in unnatural green light — the stone structures are ancient and alien, the air hums with something wrong, and nothing about this place feels like home. But it's yours now, and you'll defend it. Build your supply chains in the haze and marshal your forces against whatever this place sends at you.
Known Issues
This was made for a game jam — expect some rough edges! If you run into anything, let us know in the comments.
Credits
Asset Credits:
- Icons: Shikashi's Fantasy Icons Pack v2 by Matt Firth (shikashipx)
- Icons: Material Icons
- Engine: Godot 4.6
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.4 out of 5 stars (9 total ratings) |
| Authors | Kubessandra, Harttak, Ismael D'Arcangelo |
| Genre | Strategy, Action |
| Made with | Godot |
| Tags | 3D, Auto Battler, City Builder, Economy, Idle, Monsters, Roguelike, Roguelite, Tower Defense |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |
Download
Development log
- We Tried Fitting 4 Genres in a Jam Game — Here's What Happened30 days ago
- Changelog - Bug Fixes47 days ago
- Bug Fixes48 days ago
- Launch GAM JAM48 days ago













Comments
Log in with itch.io to leave a comment.
I dig the art style/mood.If I had any feedback, it's that I'd like more control over where the core is placed, or maybe more options for the layout of the area.
EDIT: forgot to mention, I played this as part of the One Game a Month jam.
I really enjoyed this! I like to dive into game jam games completely blind and try to figure them out on my own. After my second run, I realized how big the gear shop was, which gave me a sudden wave of nostalgia and reminded me of For The King, which if you've never played is an iconic roguelike. Well done!
Very nice to hear that you loved it.
Never tried For The King but I will take a look.
Thank you !
cool game, loved it. Was bit annoying to find units you cannot make and dont find the upgrades for new resources. But cool game
It was a bit inspired by The King Is Watching for that, but yeah I think its not clear enought for the player
Thank you !
Hi, it seems the enemy healers stay out of aggro range, so when all other enemies are cleared, they remain in the back, and my units ignore them, which in turns I believe prevents me from getting prompted to choose bonuses (that triggers when the whole enemy wave is cleared ?) Anyway, if I'm complaining, it means I'd be curious to get further in the game, which means you did a good job !
Hiii, oh really good point that we missed you are totally true, forgot to fix that will see If I can make a quick fix for the healers being out of aggro most of the time.
Thank you for the interest in the game, also feel free to RATE the game it help a lot.
This is now FIXED thank you !
Love to see more godot devs, enjoyed the atmosphere it even ran on my phone with out any issues, well done
Ohhh never tried on the phone, a bit hard to play but yeah totally thank you
Was a bit hard to see what I was doing, but playable none the less through my phones browser
love it! I do think pop cap needs to scale better, got to LVL20 and was swarmed - though I did not play with all unlocks
Thank for playing ! I was afraid of lags on the web version but yes maybe we can increase the cap or provide more upgrades for it or a building/button to increase the cap in game with a big ressource cost
I love the progression and roguelite aspects!
I noticed some things that feel off:
-The starting stockpile boost doesn't seem to work, I maxed it out and still start with 0 light ore.
-I don't know if this is intended but the foundry and other material generators' costs don't scale with each unit while the light ore and nexus do.
-At some point I have way too much materials but the population cap is always too low(~24-26) and the only thing I can do is wait until I lose the run around wave 16.
The game is peak though.
Hey !
Thanks a lot for your feedback ! we really appreciate it!
yeah, we’ve noticed a few bugs and are currently working on fixing them. We’re also adjusting the game balance to improve the overall experience.
We’re pushing hard to polish everything as much as possible before the end of the game jam.
Thanks again for playing and congratulation on reaching lvl 16 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you, the bug is now fixed.
Yes its intended but we don't really know yet what we want to avoid accumulating ressources.
Maybe each units are costing ressources like an upkeep or like you said scale cost by number of building. Or just units should cost more ressources to respawn/build
Its fun, but its always a snowball. With all unlocks can't get past wave 4.
Hey thanks !
Yes the balance is very hard to do.
We are adding a lot of economy building and pipelines right now there are soon available.
I think we are really going to need a lot of play testers to really test it and see how to balance this to be fun and not boring also
This is better! Haven't played it as long this time. Fix the tutorial when you're sure you're committed to the beginning.
Totally yes its the goal today, polish, balance and tuto
And building unlocks
We have now release for the jam if you want to re-test and see how the balance is, normally you should get past the wave 4
fun demo!
Thank you !!
ezzz tho mabey make it harder
thats good
We have a lot to do yes
Added way more things and difficulty now
We have now release if you want to re-test and check the difficulty balance
Looks great! i wonder how you going to fit the theme tough
Surprise surprise
We have now release if you want to re-test